Last Seen Online's Artstyle Change
- All AI-generated artwork has been removed.
- Statue puzzle has been reworked to be visually simpler.
- New Turkish community-created translation.
- New song by "Sunny Grey" during credits.
- New cover art by "Isabel Li".
- Minor bugfixes.
I changed Last Seen Online’s art style from realistic to cartoon. The intention was to remove all the AI art. This was a very hard decision. I want to acknowledge the many people who played and loved the first version of Last Seen Online, and I want to acknowledge how much of a tone shift it makes. When I have more resources, I want to return to the realistic style in a future game. Maybe in some extended version of Last Seen Online. The reason behind this change is not as simple as saying, “I am anti-AI,” because I am not. I’d like to tell you the story behind this change.
Before I was a programmer in front of a keyboard, I picked up the pencil and drew pictures. I struggled and struggled, but I loved drawing. I copied my favorite animes. I drew stories about zombies attacking the school. In class, I sketched sleeping students and teachers. I eventually hit a brick wall – and felt like my drawing skills wouldn’t improve. Sketching with a lead pencil on a notebook my entire life meant no experience with color. I continuously sucked at lighting and shadows. I was encouraged by teachers to join art competitions, where I lost. In college I was surrounded by actual, real, art students who were far more talented than me. I got discouraged, and I put down my pencil, lifting it up occasionally for a fun doodle, before becoming discouraged again.
More than a decade later, I developed my game Last Seen Online, which referenced a lot of the struggles I went through as a teenager. The game allowed me to display all the skills that I had built up to this point. I used AI art in the game.
(Read about "Changing Last Seen Online's Artstyle" on my substack.)
last seen online
Look through a stranger's computer. A horror puzzle game.
Status | Released |
Authors | qwook, sochinstudio |
Genre | Puzzle |
Tags | 2D, 3D, Escape Game, Horror, Point & Click, Psychological Horror, Retro |
Languages | Czech, English, Spanish; Latin America, French, Indonesian, Japanese, Polish, Portuguese (Brazil), Russian, Ukrainian, Chinese (Simplified) |
More posts
- Community Translations Menu Release!Sep 20, 2024
- Community translations are underway!Jun 25, 2024
- Added a replay button!Jan 24, 2024
- New Pause Menu and Saving!Jan 11, 2024
- Accessibility patch!Dec 24, 2023
- Launched!Dec 23, 2023
Comments
Log in with itch.io to leave a comment.
seems i stumbled back here at the right time, i was wondering why it looked different! i'd say i like it more this way, i read the substack and it's really meaningful. your art is amazing by the way :)
i was disappointed at first until i read your substack page, im glad you realized it and fixed everything. it may have a different tone now with the new art but i feel this feels more personalized than the first version. you did something that other ai bros dont really do and that was creating it yourself and seeing the joy in making art.
please read up on the environmental impact of using ai, it's disappointing you know so many artists yet refuse to let them contribute. its disrespectful to artists all around.
Hi, I understand your concern. This post is about removing AI art from the game and hiring two artists. Was there anything more you would have liked to see?
Thank you for this piece---I was very curious about your choice to replace all the AI art in your game and really appreciate that you wrote this. Thank you for your work. I really enjoyed the game and feel that the version of the game with entirely hand-made art is very special because you made it.